Oct 25, 2018

Evaluation of FlowVR: a virtual reality game for improvement of depressive mood

BioRxiv : the Preprint Server for Biology
Lukas BittnerSimone Kühn

Abstract

Objective: This study evaluated the efficacy of FlowVR, a virtual reality (VR) game designed to improve mood and reduce feelings of depression. The aim is to contribute to the question of whether and how VR could be used for depression therapy, as research in this area is quite rare. Method: 18 healthy participants (9 female; mean age= 25.9) underwent three conditions, playing FlowVR in VR with a head-mounted display, playing FlowVR on a tablet or reading a text on a tablet. For each condition, they were tested on a separate day at the same time of day within a two-week period. Before and after every condition participants completed the Becks Depression Inventory II (BDI-II), the state part of the State-Trait-Anxiety-Depression-Inventory (STADI(S)) and the Positive Affect Negative Affect Schedule-Expanded Form (PANAS-X). Results: While the participants showed only a reduction in acute anxiety in the control and the tablet conditions, they showed improved affectivity in all variables measured in the VR condition. In addition, VR had significantly better results than the control condition in improving positive affectivity, negative affectivity and acute feelings of depression. Using a less conservative statistical approach, these...Continue Reading

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Mentioned in this Paper

Study
Research
Anxiety Acute
2-(2-methoxyphenylimino)-4-(2,6-diisopropylphenylamido)pent-2-ene
Evaluation
Participant
Factor X
Serine
Central Nervous System Agents
Mental Depression

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