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Evolving virtual creatures and catapults

Artificial Life

Mar 16, 2007

Nicolas ChaumontChristoph Adami

Abstract

We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on Sims' work, implemented as a flexible platform with an off-the-shelf dynamics engine. Experiments aimed at ...read more

Mentioned in this Paper

Genetic Programming
Science of Morphology
Knowledge Representation (Computer)
Motion
Virtual Systems
Propel
Ambulation
Somnambulism
Paper Details
References

Evolving virtual creatures and catapults

Artificial Life

Mar 16, 2007

Nicolas ChaumontChristoph Adami

PMID: 17355189

DOI: 10.1162/artl.2007.13.2.139

Abstract

We present a system that can evolve the morphology and the controller of virtual walking and block-throwing creatures (catapults) using a genetic algorithm. The system is based on Sims' work, implemented as a flexible platform with an off-the-shelf dynamics engine. Experiments aimed at ...read more

Mentioned in this Paper

Genetic Programming
Science of Morphology
Knowledge Representation (Computer)
Motion
Virtual Systems
Propel
Ambulation
Somnambulism

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