Oct 26, 2018

Insomnia and problematic gaming: a study in 9 low- and middle- incomes countries

BioRxiv : the Preprint Server for Biology
Faustin Armel Etindele Sosso, Daria Joanna Kuss

Abstract

Study Objectives: To investigate (i) the prevalence and incidence of online and video gaming disorder in an African population, and (ii) whether gaming is associated with sleep disorders and psychopathological symptoms, including anxiety and depression. Methods: Data were collected in South Africa, Cameroon, Morocco, Rwanda, Tunisia, Gabon, Nigeria, Ivory Coast and Senegal. Participants were students aged from 18 to 40 years old. Problematic gaming, sociodemographic items, insomnia, associated comorbities, depression and anxiety were measured. The effect of continuous gaming time (after 1, 6 and 12 months) on severity of sleep disorders and the distribution of gamers per country and per type of device were also calculated. Results: African gamers expressed a preference for online gaming more than video gaming. Men played video games for an average of 14 hours per week, and women for around three hours per week. The smartphone was the favourite gaming tool for both men and women. Effect of continuous gaming time on the decrease of sleep is significant (F (2.1) = 40.26; p < 0.001). After 1 month, participants has no clinical insomnia, but after 6 months they developed subthreshold insomnia and clinical moderate insomnia. Problema...Continue Reading

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Mentioned in this Paper

Study
Sleep Disorders
Medical Devices
Participant
Sleeplessness
Addictive Behavior
Student
Video Media
Insomnia homeopathic medication
Sleep Disturbances

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