Problematic usage among highly-engaged players of massively multiplayer online role playing games

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
Christopher S Peters, L Alvin Malesky

Abstract

One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. Factor analysis revealed one factor related to problematic usage, which was correlated with amount of time played, and personality characteristics of agreeableness, conscientiousness, neuroticism, and extraversion.

References

Nov 17, 2001·Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society·K W Beard, E M Wolf

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Citations

Aug 21, 2012·Cyberpsychology, Behavior and Social Networking·Antonius J van RooijDike van de Mheen
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