Sensation Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model of Positive Affective Associations and Impulsivity

Frontiers in Psychology
Jianping HuWei Zhang

Abstract

Based on the Dual Systems Model (Somerville et al., 2010; Steinberg, 2010a) and the biosocial-affect model (Romer and Hennessy, 2007) of adolescent sensation seeking and problem behaviors, the present study examined how (affective associations with online games as a mediator) and when (impulsivity as a moderator) did sensation seeking influence online gaming addiction in adolescence. A total of 375 Chinese male adolescents (mean age = 16.02 years, SD = 0.85) from southern China completed anonymous questionnaires regarding sensation seeking, positive affective associations with online games, impulsivity, and online gaming addiction. Our findings revealed that sensation seeking, positive affective associations with online games and impulsivity were each significantly and positively associated with online gaming addiction in adolescents. Positive affective associations mediated the relationship between sensation seeking and online gaming addiction. Further, impulsivity moderated the relationship between positive affective associations and online gaming addiction, such that the association between positive affective association and online gaming addiction was stronger for high than for low impulsivity adolescents. These findings un...Continue Reading

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Citations

Dec 28, 2019·International Journal of Psychology : Journal International De Psychologie·Xinmei Deng, Lin Zhang
Jul 28, 2019·Behavioral Sciences·Luca CernigliaSilvia Cimino
Aug 25, 2020·International Journal of Mental Health and Addiction·Kritika Premnath AminDeena Dimple Dsouza
Dec 22, 2020·Frontiers in Psychiatry·Syeda RaihaXun Liu
Aug 28, 2021·International Journal of Environmental Research and Public Health·Chang WeiWei Zhang
Oct 10, 2021·Journal of Gambling Studies·Roser GraneroSusana Jiménez-Murcia

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