Virtual reality applications to agoraphobia: a protocol

Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society
Georgina CárdenasGuillermo Uribarren

Abstract

Recently, educators and instructional designers have focused on the development and implementation of virtual learning environments that effectively combine theoretical and applied knowledge to teach university students. One of the trusts of the Psychology Virtual Teaching Laboratory in collaboration with the IXTLI observatory is to develop dissemination programs to promote the insertion of virtual reality (VR) technologies applied to rehabilitation in their clinical practice. This paper describes the development of (1) agoraphobia VR learning objects to be use as a teaching support tools in class and (2) a multimedia teaching program that incorporate digital video and VR scenarios address to students in the field of mental health. Promotion among professors and students about the use of this technology will allow us to initiate research in our country as well as to validate contextualized applications for our culture, therefore contributing with new advances in this field.

References

Feb 1, 1988·The British Journal of Psychiatry : the Journal of Mental Science·A GhoshA C Carr
Jan 16, 2004·Journal of Clinical Psychology·Michelle G Newman

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Citations

Jan 30, 2009·Anatomical Sciences Education·Robert B Trelease, Antoine Rosset
Nov 4, 2011·Nature Reviews. Neuroscience·Corey J BohilFrank A Biocca
Mar 12, 2010·The World Journal of Biological Psychiatry : the Official Journal of the World Federation of Societies of Biological Psychiatry·Marcele Regine de CarvalhoAntonio Egidio Nardi

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